Fighting Style: Dream Combat

Req Wyrd (= changeling, koji su puno moćniji od vampira)

Fighting Style:
Dream Combat (• to •••••)
Prerequisite: Wyrd •••, Empathy •••
Effect: Your character has honed her oneiromachy
skills to a high degree, allowing her to push the envelope
of dream-battle and take the dream-bound combat
beyond the reach of less experienced or dedicated
oneiromancers.
Dots purchased in this Merit allow access to special
combat maneuvers that are only applicable for
oneiromachy (dream-battles). Each maneuver is a prerequisite
for the next. So, your character can’t have
Double Team until he has Stunning Blow. The maneuvers
and their effects are described below.
Stunning Blow (•): Your character’s dreamonslaught
is overwhelming, literally stunning your
opponent to the point of inaction. If successes inflicted
in a single attack equal or exceed a target’s
Wyrd, the victim loses his next action. Attacks of
this strength are often accompanied by appropriate
special effects in a dream, from shockwaves to tendrils
of grasping fog that seem to stall the stunned
opponent for a moment.
Double Team (••): Not content with a single avenue
of attack, your character is adept enough with
oneiromancy that he can coordinate an environmental
and a personal attack against his target at the same
time. The second attack suffers a –1 penalty. Drawback:
Your character cannot use his Defense against
any attack in the same turn in which he intends to use
this maneuver. If he uses Defense against attacks that
occur earlier in the Initiative roster, before he can perform
this maneuver, he cannot perform the maneuver
in the same turn, his attention is too focused on protecting
himself.
Blind Spot (•••): Your character’s control of the
dream environment is so great that it allows him to
attack from the vantage point most detrimental to his
opponent. He must use the lowest, rather than the
highest, of her Finesse Traits (Wits, Dexterity or Manipulation)
as her Defense and the lowest, rather than
the highest, of her Resistance traits as her armor.
Wyrd Armor (••••): Your character’s mastery of
the dream-realm protects him in battle. He may add his Wyrd to the highest of his Finesse Traits to serve as his
Defense and to the highest of his Resistance traits to
serve as his armor.
Coup de Grace (•••••): Even as your character’s
opponent fades from the dream-arena, he is capable
of delivering a final blow. At any time that an opponent
in a dream-combat is beginning to waken (i.e.,
has dropped to or below 0 Willpower), he may deliver
one final dream-attack (environmental or personal)
against her as she wakes. She may not use her Defenses
or armor against this attack.

Ovo izgleda baš cool, da malo modamo pasalo bi ful liku :)

Fighting Style: Dream Combat

Sprezzatura the_evil_gm